- Medieval 2 Total War Princess Ancillary List
- Medieval 2 Total War Ancillary List
- Medieval 2 Total War Priest Ancillary List
- Medieval 2 Total War Traits And Ancillaries List Game
The trait list's shows the trait name, maximum level for each trait and attribute changes for the maximum level of that trait. Play about with the level some act differently at different levels for instance 'Drink 1' is a bonus wheres 'Drink 6' is a huge disadvantage. First things first. If you're looking for a Rome:Total War fan site, or discussion board, or forum, or even worse, a crack or cheats, you've come to the wrong place. Neither is there anything on Medieval Total War or Shogun Total War. All this page is, is a collection of Excel and Adobe Acrobat files that summarise generals' traits and ancillaries. Take command of your army and expand your reign in Medieval II. Direct massive battles featuring up to 10,000 bloodthirsty troops on epic 3D battlefields, while presiding over some of the greatest Medieval nations of the Western and Middle Eastern world. Medieval II Total War data world maps campaign imperialcampaignThen find the file descrstrat. Open it with a text editor (Word, or somthing like that). Cut and Paste the 'unlockable' section into the 'playable' section and save the file. Launch the game and you should have every faction available. The Merchant is an agent type in Medieval II: Total War, recruited in grain exchange (or their next level buildings). Merchants is limited per trade buildings(one Merchant for one trade building). 1 Introduction 2 Trading monopoly 3 Merchant Ancillaries 4 Merchant traits and gaining trade skill 5 Strategy and tips The Merchant's main purpose is to trade resources on the map. Merchants increase.
Creative Assembly have built in some limits to the games, meaning that modders can not have more than x amount of factions or y amount of units. Limits for Medieval II: Total War appear to be similar to Rome: Total War though some are slightly raised. See also Hardcoded Limits in RTW which may also apply unless a higher value is mentioned here.
- 2Text Files
General Hard Coded Limits for M2TW
- Max number of crusades at once: 1
- Max number of cultures: 7
- Max number of religions: 10
- Max character name length: 42 (disputed)
- Max number of character types in descr_character.txt: 12 (already in use) - abilities are also hard-coded to type
- Max ancillaries per general: 8
- Max number of units for a faction available in custom battle selection screen: 200
Text Files
export_descr_unit.txt
- Max Unit Entries: 500
- Attack Delay (stat_pri): 1 to 100 see here
descr_mount.txt
- Max mount types: 99
descr_sm_projectiles
- Max no of exploding_[name]_shot entries: 9 see here
descr_sm_resources.txt
- Max: 26
descr_sm_factions.txt
- Min: ?
- Max: 31
export_descr_buildings.txt
- Maximum number of buildings per tree: 9.
- Maximum number of building trees: 128.
- Hidden_resources list Min: 2 Max: 64
export_descr_character_traits.txt
- Max Affects per Trigger: 10
- Max Levels per character type: 9 (0 to 8)
Campaign Map
- Max number of regions: 200 (Including number of sea regions)
- Max size of map_regions: 510x510 pixels
- Max size of map_climates: 1021x1021 pixels
- Max size of map_heights: 1021x1021 pixels
- Max size of map_ground_types: 1021x1021 pixels
- Max size of map_roughness: 1020x1020 pixels
- Max size of map_features: 510x510 pixels
- Max size of map_trade_routes: 510x510 pixels
Battle Map
- Max size .worldterrain and .worldvegetation: around 501 rows/columns, see here
- Max no of vegetation models per group (vegetation.db): 4
Medieval 2 Total War Princess Ancillary List
Interface
Medieval 2 Total War Ancillary List
Medieval 2 Total War Priest Ancillary List
- tga pages sizes (data/ui/'culture folder'/interface) : 510 x 510